![]() Since there are two tracks it interferes with the most important track, the actual notes. Now I am just trying to find midi files that don't sound like crap, because I have no idea how to even begin editing songs myself! So do you have everything working now? Does the keybinds menu work? Also, a good way to edit midis is with midi editor, open a midi with it, and if the midi is good, the bass track and actual notes will be separate. Thanks! It turns out that there are 3 lines I had to change in my config file, something it took me forever to find! but I got it up and running. Hope that helps, if you are confused add me. Now, the path to your mordhau config should have no spaces, so it should look like this "C:\Program Files(x86)\Steam\steamapps\common\Mordhau\Mordhau\Config" Usually the space is between the "Files(x86)". In the lutebot 1.2 file go to your LuteBot.exe config go down to the ![]() Will be sent to the JIT debugger registered on the computer When JIT debugging is enabled, any unhandled exception The application must also be compiled with debugging config file for thisĪpplication or computer (nfig) must have the ![]() To enable just-in-time (JIT) debugging, the. 0 built by: NET472REL1LAST_BĬodeBase: file:/C:/Windows/Microsoft.NET/Framework/v9/mscorlib.dllĬodeBase: file:///C:/Users/SilverWolf/Desktop/Lute%20Bot/LuteBot%201.2/LuteBot.exe System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\Steam\steamapps\common\Mordhau\Mordhau\Config' is denied.Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.FileStream.ctor(String path, FileMode mode, FileAccess access, FileShare share)Īt (String fileName) in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\Saving\SaveManager.cs:line 103Īt () in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\KeyBindingForm.cs:line 40Īt () in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\KeyBindingForm.cs:line 27Īt _Click(Object sender, EventArgs e) in C:\Users\LeMontagnard\documents\visual studio 2017\Projects\LuteBot\LuteBot\UI\LuteBotForm.cs:line 384Īt .RaiseEvent(Object key, EventArgs e)Īt .OnClick(EventArgs e)Īt .HandleClick(EventArgs e)Īt .HandleMouseUp(MouseEventArgs e)Īt .FireEventInteractive(EventArgs e, ToolStripItemEventType met)Īt .FireEvent(EventArgs e, ToolStripItemEventType met)Īt .OnMouseUp(MouseEventArgs mea)Īt .OnMouseUp(MouseEventArgs mea)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Just-in-time (JIT) debugging instead of this dialog box. See the end of this message for details on invoking ![]() I downloaded Lootbot, and I go to change the keybindings, and I get this crap: ![]()
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